Fractured Repairs DEMO
A downloadable game for Windows
Story:
Because you're trying to make amends through your own hands, you spend some time focusing on working on personal projects and searching for a job. The world is tough, but your family doesn't seem to care.
Your father, the person that was always in charge of putting some bread on the table, is also the person who has been constantly depending on their kids to help him around with his work. Your brother was already a victim of this toxic behavior of his, and now it's, unfortunately, your turn.
Another unfortunate event is the state of your mind. Your rotting core from over the years left you with scars. Are some of the things you're seeing even real?
You could turn him down, but I'm pretty sure you don't want to endure his temperament.
Objective:
Around the house area, the player has some tools scattered throughout said area. The father will ask for the tools and the player needs to give him whatever tool he asks for. If the player takes too long the first time, the father warns the player. If the player takes too long the second time, the father warns the player again. Taking too long on the third time will result in losing the game.
The entities appear during gameplay. They pose a bit of a challenge to the player rather than just delivering tools to the father. If you hear a breathing noise, it means an entity spawned in, with a 30 second timer for you to find said entity. If the 30 second timer passes, results in also losing the game. However, if you manage to look at the entity, a Quick Time Event will start, in which you have to press the arrow keys that the game asks you to press. There is a Sanity Meter connected to this, which starts with the player Calm, and once you look at an entity, you need to make sure to be able to hit the right keys in the QTE, or else your sanity meter will worsen through 4 stages of sanity: Calm, Anxious, Nervous and Panic. Each stage of sanity will make you slower due to fear depending on how many keys you got right in the QTE.
Controls:
WASD to move + Left Shift to sprint;
E to interact/pick up;
O to view current objective;
P to pause;
Right Mouse Button to drop current tool being held;
Arrow keys for the QTE.
*WARNING FOR LOUD SOUNDS*
Updated | 8 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | Windows |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | Wraith Gaze |
Tags | Creepy, FPS, Horror, Low-poly, PSX (PlayStation), Retro, Singleplayer |
Average session | About a half-hour |
Languages | English, Portuguese (Portugal) |
Inputs | Keyboard, Mouse |
Install instructions
Installer: Simply download the installer and install it as you normally would!
WinRar: Extract the files and play!
Choose whichever one you want!
Development log
- Release of the Fractured Repairs DEMO!2 days ago
Comments
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Wanted to make a video on it but the game is confusing and just not polished in so many sections. The game nor the description of this page talks about finding the "entity" which means finding a random orb? Also like you guys don't give a timer for when the dad gets angry other than after he says like 3 lines which you forget to focus on due to the trying to collect the orb and also collect the item. Also why are you randomly hit with slow speed due to your sanity meter(I think) which causes you to lose at the 2nd/3rd time. Unless you are lucky enough to get the hammer first so you aren't affect by the super slow speed for the items at least. Then you realize you have to go half the map to collect the orbs and stuff. But the final thing is when you die you have to literally restart from the beginning and listen to all the ear damaging dialogue (I think the peak should be lower so maybe use a compressor? on audacity). Like I am not against the AI voice and also the music is cool too but like it's too loud and the game doesn't give me a setting to turn it down? Next is the jump scares when you touch the orbs. Like listen before i give my critique on the jump scares as a whole, I don't think they are meant to literally damage your ears. Like yes loud= more scary sometimes. But too loud + high frequency = actual ear damage. Second off it isn't scary after the first time you touch the entity because it's the same noise just different sprite. Like yes I got shook by the loud noise but that's just cause it was literally hurting my ears. I have tried 3-4 times and 15-20 minutes but I just can't get past the first part. I don't like leaving games unfinished but this one might actually be unbeatable without relying on luck.
Edit: You should add demo to the title. Your page literally says "
There are many ways this night could end."
Hi, thank you for taking your time to comment.
I'll try my best to answer to your questions to the best of my ability.
I'm a single person and this demo is my first attempt at creating a videogame. The idea of the game is that you have to rely on time management to make sure you get all the tools and still be able to get all of the entities (which you are correct, they are the orbs that randomly appear on the map). While I agree that my audio work could be a bit better, I made this game with the clear intent to scare the player depending on loud sounds, but the audio being short so it's just enough to scare the player. Maybe in a future update I could implement an audio option, but again, this was just a test, maybe you could rely on the audio of the headphones/PC to turn it down. Also, I didn't use AI at all in the making of this game. The sound is made by a TTS,
In regards of the actual game itself, during these 24 hours, I've seen people beating it and none of them complained about the game being luck based, it's not as hard as it seems. Explore it well. It's a small demo that is supposed to be played multiple times, eventually the full game will have much more content and options once I feel ready to complete this project to the fullest.
In terms of the title, the demo isn't in the name because again, I'll launch the full game, eventually in the future. Finally, I don't know what's wrong with the page. It has a small story and the objectives implemented in it, alongside with that line you just referred. If there's something wrong, definitely it shouldn't be from my part.
Best regards and once again, thank you for your time to criticize my game. I'll strive to get better at it.
(Text to speech is a form of AI. Again I am not against it since it's not generative AI so it's cool. And I feel like you are doing a lot to dodge the critisism. And also people put "demo" in the title because the full game isn't out. "Eventually" means it's not tommorow or today so like again you made the entire page seem like this game is way way way bigger and more complex than it is. Second of all no idea what engine you are making this game in but seriously it can't be that hard to add a UI script with a public variable to control the volume function that should should be integrated in the game engine.
Also for the love of god I really really hope when you say "my first attempt at creating a videogame" means first public attempt. Cause if the way you are starting gamedev is by making a full game publicly. Moving on I feel like a single person making their first attempt on making a video game is a excuse you can only use if the game has a base level of quality. I don't think the game has enough material for you to use that excuse. Again I don't want to compare you to other devs, Just saying bad response to criticism. And with the "small story" you wrote in the page. Seriously of course lots of demo's put content in the description that isn't part of the game. But your base game is no where near close with what you are conveying through the images and description. Again the base level you need to reach for a game. And finally "If there's something wrong, definitely it shouldn't be from my part".
Seriously did you say "my audio work could be a bit better"?. You might have a broken sound system or a headset if you think it's a little bit.
Listen people who leave reviews in itch io or in youtube reviews in general are really really nice but I am gonna be brutally honest. Your game just not good and rather than taking the criticism (added with the fact that this is your first attempt at a public game) you are just dodging it. You might as well also tell the player to "open visual studio and rewrite the entire game" if they don't like it. Again I am not telling you to delete the game or stop making games. But just realize your game is in all honesty a 4/10. That might be harsh to hear but if you don't accept that your game is bad then you are gonna be stuck in the group of the the greater itch io slop content genre
Hi again. And, once again, I thank you for taking your time in leaving feedback and in trying my game. I appreciate your criticism and I'll take those points into consideration for future updates and projects. Thank you for your honesty.
nice
Thank you!
I loved it, I want the full version of the game please.
Thank you, my friend!
MAKE VERSION ZIP OR RAR
Done!